class_name = "CPlane"
object_name = "Yak-1 ser.69"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.28
y= -0.15, 0.05
z= -0.15, 0.15
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.16, 0.28
y= -0.15, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Yak1s69/Yak1s69.mgm",true,true
VisualImage=1,"graphics/planes/Yak1s69/Yak1s69-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Yak1s69_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Yak1s69_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=345	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/planes/Yak1s69/Yak1s69_Phys.col"
HitBody="graphics/planes/Yak1s69/Yak1s69.col"

SoundScript="LuaScripts/Sound/Planes/Yak1s69.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( ) 1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //  ()
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" //  
CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "med_freq" //  -     
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  - 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 1, 05700, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0451, 2, 05701, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_wrap",  0.2, "" //  
CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

[attach=0]
	position= -0.806, 0.23, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3.txt"
[end]

[attach=1]
	position= -0.5, 1.16, -0.8
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Yak1s69.txt"

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.38, -0.05, 1

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Yak_1_ser_69"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125,  0.082,  0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0
PPCoord=-0.112,0.083,0

FlarePos= -0.5, 1.16, -0.8
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.362, 0.923, 0.0

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.275, -0.074, 0.000
		Mass = 7.424
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.280, 0.241, 0.000
		Mass = 15.683
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.612, -0.287, 0.000
		Mass = 6.960
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.280, 0.241,  0.000
		Mass = 50.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = -1.456, -0.313, 0.000
		Mass = 25.000
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAScowl.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.2, 0.649, -0.256	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	//     
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.692, 0.649, -0.256	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.0631446	//      ,     -3  102.4..118  200.         2 .
		AmmunitionAttachToPart = "EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.327, 0.285, -0.096 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9071	//     
 		DrawAnimationArgIdx = 1, 9070	//            
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true 
		[Synchronizer=1]	//2-26, 3   3   , 1      ( )
			minRPM = 0.0
			Point = 302.6, 0.0
			Point = 302.4, 1.0
			Point = 302.3, 0.0
			Point = 182.6, 0.0
			Point = 182.4, 1.0
			Point = 182.3, 0.0
			Point = 62.6, 0.0
			Point = 62.4, 1.0
			Point = 62.3, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAScowl.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.2, 0.649, 0.256	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	//     
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.692, 0.649, 0.256	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.0631446	//      ,     -3  102.4..118  200.         2 .
		AmmunitionAttachToPart = "EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 1.180, 0.459, 0.107 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9091	//     
		DrawAnimationArgIdx = 1, 9090	//             
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true 
		[Synchronizer=1]	//2-26, 3   3   , 1      ( ),
			minRPM = 0.0
			Point = 261.6, 0.0
			Point = 261.5, 1.0
			Point = 261.4, 0.0
			Point = 141.6, 0.0
			Point = 141.5, 1.0
			Point = 141.4, 0.0
			Point = 21.6, 0.0
			Point = 21.5, 1.0
			Point = 21.4, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "EngCowl_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.5,  0.337,  0.0	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 44.5	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.137, 10.970, 10.993, -0.009, 0.000, 0.000
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.823,  0.337,  0.0	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.622, 0.516, -0.078 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.582, -0.354, -0.484
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9081	//     
		DrawAnimationArgIdx = 1, 9080	//             
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true         
	[end]
[end]

[WeaponMode=1]
	WMname="yak1s69_ROS82x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="yak1s69_ROS82x6"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

[end]

[WeaponMode=3]
	WMname="yak1s69_FAB50x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="yak1s69_FAB100x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="yak1s69_RPK10"
	WMgroup="2"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 10
		CxaS = 0.0
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-2-dist600"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-2-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-2-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.249
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.249
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-6-dist600"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.249
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-6-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=8]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.249
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + ROS82-6-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=9]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.416
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + FAB50SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=10]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.416
	name="0,1-SHKAS-AP-1500 + 2-SHVAK-APHE-120 + FAB100M-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=11]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=12]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=22]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=23]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 750   7.6254 (  )
	ExpendableMass = 9.75
	ResidualMass = 14.75
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=750
	RoundsInMagazine=750
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 80   40 -  2099 (  )
	ExpendableMass = 26.128
	ResidualMass = 0.172	//    -    
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=120
	RoundsInMagazine=120
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//    2  -50

[attach=20]
	position= -0.343, -0.372, -1.623
	convex = "WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=21]
	position= -0.343, -0.372, 1.623
	convex = "WingR_Mid_0"
	rotation= 0, 0, 0
[end]

//    2  -100

[attach=22]
	position= -0.343, -0.401, -1.623
	convex = "WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=23]
	position= -0.343, -0.401, 1.623
	convex = "WingR_Mid_0"
	rotation= 0, 0, 0
[end]

//    6  -82

[attach=24]
	position= -0.187, -0.147, -3.342
	convex = "WingL_Mid_0"
	rotation= 0, 0, 3
[end]
[attach=25]
	position= -0.187, -0.147, 3.342
	convex = "WingR_Mid_0"
	rotation= 0, 0, 3
[end]
[attach=26]
	position= -0.178, -0.174, -3.108
	convex = "WingL_Mid_0"
	rotation= 0, 0, 3
[end]
[attach=27]
	position= -0.178, -0.174, 3.108
	convex = "WingR_Mid_0"
	rotation= 0, 0, 3
[end]
[attach=28]
	position= -0.178, -0.2, -2.875
	convex = "WingL_Mid_0"
	rotation= 0, 0, 3
[end]
[attach=29]
	position= -0.178, -0.2, 2.875
	convex = "WingR_Mid_0"
	rotation= 0, 0, 3
[end]

//   

[attach=30]
	position= -3.993, -0.059, 0.1
	convex = "Fuse_Ctl_7"
	rotation= 0, 0, -9.0
[end]
[attach=31]
	position= -0.31, 0.158, -4.781
	convex = "WingL_Out_0"
	rotation= -7.5, 0, -0.5
[end]
[attach=32]
	position= -0.31, 0.158, 4.781
	convex = "WingR_Out_0"
	rotation= 7.5, 0, -0.5
[end]

//  2  -50

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.343, -0.372, -1.623
	Convex = "WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.010
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.343, -0.372, 1.623
	Convex = "WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.010
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  2  -100

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.343, -0.401, -1.623
	Convex = "WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.020
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.343, -0.401, 1.623
	Convex = "WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.020
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  10  -82

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, -3.342
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, 3.342
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, -3.108
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, 3.108
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, -2.875
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, 2.875
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  10  -82 300

[BombHolder=10]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, -3.342
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, 3.342
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, -3.108
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, 3.108
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=14]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, -2.875
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, 2.875
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  10  -82 500

[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, -3.342
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, 3.342
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=18]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, -3.108
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, 3.108
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, -2.875
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, 2.875
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  10  -82 1000

[BombHolder=22]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, -3.342
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.187, -0.147, 3.342
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=24]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, -3.108
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.174, 3.108
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=26]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, -2.875
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.68, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.178, -0.2, 2.875
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  
[BombHolder=28]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.993, -0.059, 0.1
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, -4.781
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, 4.781
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=31]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.993, -0.059, 0.1
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, -4.781
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, 4.781
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=34]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.993, -0.059, 0.1
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, -4.781
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, 4.781
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=37]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.993, -0.059, 0.1
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=38]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, -4.781
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, 4.781
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=40]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.993, -0.059, 0.1
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, -4.781
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, 4.781
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=43]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -3.993, -0.059, 0.1
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, -4.781
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.31, 0.158, 4.781
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=5.8

[Entrance]
	EntrancePos= -0.806, 0.23, 0
	EntranceRot= 0,0,0
	JumpDir=1,7,1
[end]
[Entrance]
	EntrancePos= -0.806, 0.23, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -176.0, +13.0, +90.0
SectorLimits  = -176.0, -170.0,  -5.0, +90.0
SectorLimits  = -170.0, -153.0, -20.0, +90.0
SectorLimits  = -153.0, -105.0, -33.0, +90.0
SectorLimits  = -105.0,  -90.0, -16.0, +90.0
SectorLimits  =  -90.0,  -80.0,  -8.0, +90.0
SectorLimits  =  -80.0,  -70.0, -13.0, +90.0
SectorLimits  =  -70.0,  -55.0, -20.0, +90.0
SectorLimits  =  -55.0,  -25.0, -28.0, +90.0
SectorLimits  =  -25.0,   -8.0, -15.0, +90.0
SectorLimits =   -8.0,   +8.0,  -5.0, +90.0
SectorLimits =   +8.0,  +25.0, -15.0, +90.0
SectorLimits =  +25.0,  +55.0, -28.0, +90.0
SectorLimits =  +55.0,  +70.0, -20.0, +90.0
SectorLimits =  +70.0,  +80.0, -13.0, +90.0
SectorLimits =  +80.0,  +90.0,  -8.0, +90.0
SectorLimits =  +90.0, +105.0, -16.0, +90.0
SectorLimits = +105.0, +153.0, -33.0, +90.0
SectorLimits = +153.0, +170.0, -20.0, +90.0
SectorLimits = +170.0, +176.0,  -5.0, +90.0
SectorLimits = +176.0, +180.0, +13.0, +90.0

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 5.0
	SphereHitProtection = 5.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

//AIRPLANE DAMAGE

energyloss="",true,0.7,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Blade0",true,2.5,1000 // 0
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2


energyloss="~ftank01",true,0.7,10000 //    
energyloss="~ftank02",true,0.7,10000 //    
energyloss="~ftank03",true,0.7,10000 //    
energyloss="~ftank04",true,0.7,10000 //    


energyloss="~wtank01",true,0.7,10000 // 
energyloss="~htank01",true,0.7,20000 // 
energyloss="~otank01",true,0.7,20000 //


energyloss="~wcooler01",true,0.7,10000 //., 
energyloss="~ocooler01",true,0.7,10000 //., 

//Armor

energyloss="~armor01",false,11.0,1 // - 8,     -1

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // 
energyloss="~gun02_ammo",true,0.7,20000 // 
energyloss="~gun03_ammo",true,0.7,20000 // 
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 30 // seconds
RepairTime = 300 // seconds


/////   

min_CAS=171
max_CAS=720

DangerAoA = 15.5                            // -   
CriticalAoA = 18.0							//   
Maxny = 9.0									// - 
DangerV = 690.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 250.0							// -     
TakeOffV = 185.0							//   
ClimbV = 260.0								//     
DescendV = 200.0							//    
minV = 170.0								// -  
minVDeltaFlaps = 25.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 110.0					// -    
WaterMaxTemperature = 105.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     